APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. APE is written and maintained by Alec Cove.
08-04-07: C++ SDL Port by Daniele Maiorana 06-21-07: Version 0.45 alpha released, and a new demo. See history below for details. 06-11-07: Version 0.4 alpha released. 05-07-07: Version 0.3 alpha released. 02-01-07: Java port of ape by Theo Galanakis. Performance is roughly twice as fast as AS3. 12-02-06: Added a tutorial: Flex Builder 2 - Quick start. 10-13-06: Go ape! APE initial release. CircleParticles -fixed or non-fixed -variable mass, elasticity, and surface friction RectangleParticles -rotatable -fixed or non-fixed -variable mass, elasticity, and surface friction WheelParticles -traction and angular velocity -fixed or non-fixed -variable mass, elasticity, and surface friction SpringConstraints -stiffness -collidable or non-collidible -collidable constraints have variable width and scale Grouping -Composite class may contain Particles, and Constraints -Group class may contain Particles, Constraints, and Composites Collision -multisampling -static collision tests Licensing -non restrictive MIT License Flex Builder 2 - Quick start (More coming soon) 06-11-07 Version 0.45
06-11-07 Version 0.4
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alpha 0.45 is the current release. c++ sdl port (0.45a) by Daniele Maiorana. java port (0.2a) by Theo Galanakis. alpha 0.45 API http://ape.googlecode.com/svn/ The repository is bleeding edge. For stable versions use the downloads above. To keep track of project development, announcements, and for help, subscribe to the Google APE-General group below.
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