"Heavy Rain" will beat Sony's PS3 motion controller into stores by nearly a year, but the team behind the game at Quantic Dream was a little bit more optimistic when they first started work. In fact, Quantic Dream's co-CEO David Cage said the "Heavy Rain" code still contains leftovers from the early days when motion controls were part of the plan.
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"Alan Wake" got some heavy inspiration from "Lost," and much like its muse, the game will be gravitating toward TV sets when it comes out as soon as this May. Though a PC edition may have been in the cards at one time, Microsoft has now shut down any such expectations in favor of focusing on their console.
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So you can't really tell in the above shot, but those two placards are actually made of 1/4 inch thick plastic and are done up to be futuristic wanted posters of two of the heroes in "Final Fantasy XIII." They sorta look like those iPad-things that appear throughout "Avatar," except they aren't actually computers from the future. Bummer.
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Street Fighter games are no strangers to portable systems. Game Boy got "Street Fighter 2" back in the day, and "Street Fighter Alpha 3 Max" had no qualms about appearing on the PSP. So what are the chances we'll see a "Street Fighter 4" game on the PSP or DS? It's not locked in, but some voices at Capcom would like to see a new portable game happen.
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Microsoft's mega media shindig in San Francisco has wrapped, and most of the goods are now being shared with the rest of the world. A new video documentary on "Halo: Reach" seems to be garnering the most attention, since it reveals way more about the game than we knew before. You can download the full ViDoc here.
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The latest "God of War 3" trailer, which you can enjoy above, is titled "Vengeance." The title relates to the fact that Kratos, the series' protagonist, can't seem to let the whole murdered-family-and-ruined-life thing go. In "God of War 3" he'll continue his climb to the top of Mount Olympus, but this time he's got the help of the Titans, who are equally pissed off.
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I'm color blind and I reviewed "BioShock 2." You'll note in the review that I didn't mention having issues with the hacking system, and that's because I didn't. There have been games over the years that, because of palate choices, were nearly impossible to play (the "Puzzle Fighter" series is probably the most glaring), but "BioShock 2," with its color-oriented hacking system, was no problem at all.
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With 3-D televisions and Blu-ray players expected to arrive in stores this year, it makes sense that Sony would be toying around with ways to make the PlayStation 3 as big of a player as possible. Leaked peeks at the console's next firmware update indicate that the PS3 could be ahead of the game, if a 3-D video output option turns out to be legit.
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Folks that purchased a copy of "Halo 3: ODST" were given access to the "Halo: Reach" beta when it launched. That was some months ago, and people are kinda wondering when that access is going to open up. Well, wonder no more! The gaming public will be enjoying "Halo: Reach" multiplayer action on May 3rd. That's less than three months away! A hair's breath in Master Chief time!
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I've seen "Alan Wake" at a few preview events over the years, and it's definitely unique. It's clear the developers are trying to take the feel of a network TV thriller and bring it into the game space. Because of their goals, I was curious what the driving inspirations were for the game. Sam Lake, the lead writer of "Alan Wake," talked with me about his specific inspirations for the story.
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