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I’m Gail Z. Martin, author of The Summoner. I’d like to share an overview of the book, answer some frequently asked questions, and talk about the second book in the series, which comes out in January of 2008.
In The Summoner, the dwellers of The Winter Kingdoms live with the dead. Ghosts walk freely, intervening for good and ill in the affairs of the living. A fragile truce stands between mortals and Those Who Walk the Night, the vayash moru. Restless and raging spirits have had no solace since the death of the last great Summoner, and no one to reconcile grievances between the dead, the undead and the living. Tris Drayke, the new Summoner, may die before he can come into his full power. Fleeing for his life when his family is murdered, Tris is pursued by an evil mage and haunted by malicious ghosts.
Three true friends flee with Tris when they witness the king’s murder. Three new friends, an adventurer with a dark past, a healer with a tragic secret and a swordswoman with reasons of her own, join them on the journey. Tris must outrun the usurper’s bounty hunters and find the sanctuary of a friendly court to raise an army and reclaim the throne. His greatest danger may be his own untrained magic, which he must tame in order to avenge his family, quell the restless spirits, and defeat the reborn Obsidian King.
Q: What’s a necromancer?
A: A necromancer is a wizard or magic user who can communicate or conjure the dead.
Q: Aren’t necromancers always evil?
A: Any power can be used for good or abused for selfish ends. Many books have chosen to make the necromancer the villain because of our mortal fear of death and our tendency to fear things that we don’t understand. In the case of The Summoner, Tris Drayke, the main character, discovers that his rare magic can be a potent source for healing, balance and reconciliation. In the world of The Summoner, people view death as another state of being--not an end. The residents of Tris’ world believe in ghosts and often interact with them--if the spirit has the power on his/her own to become visible. A Summoner steps in to help conflicted souls make the passage to the afterlife, finish up old business--such as saying goodbye, reconciling a grievance or seeking justice, or carry a message to the living. Think of how many people wish they could have just one more conversation with a departed loved one. In Tris’ world, with the help of a Summoner, you could.
Q: How can there be rules about how magic is used?
A: Why shouldn’t there be? We place constraints on ourselves in the real world so that the less powerful aren’t completely at the mercy of those who are naturally stronger, faster or meaner. Our laws are supposed to be blind to whether you are rich or poor, socially connected or unimportant. We choose to place those constraints on ourselves because it promotes civilization. Magic users without self-imposed constraints would be bullies and tyrants. The evil ones reject those constraints that function for the common good. Bad things happen when the constraints are ignored. An ethical magic user will accept that just because he CAN do something doesn’t mean that he SHOULD or that it would be ethical.
Q: How does magic work in your world of The Summoner?
A: There is a common misperception that magic has to involve something Satanic, such as selling one’s soul to the devil. In the world of The Summoner, there is no devil, per se, so that’s not a possibility right off the bat. I envision magic as a rare talent--like having perfect musical pitch, being a gifted athlete or being a mathematical genius. Those gifts seem magical to me because I don’t possess them. Yet they’re perfectly natural. In Tris’ world, there are currents of natural energy that some people are born able to draw from. Those people are magic users, and they have the inborn ability to draw from those natural currents of energy and use that energy to transform land, spirit, fire or water--the four primal elements. So magic in Tris’ world is a natural—although relatively rare—ability.
Q. What’s coming in Book 2—working title, The Summoner Returns?
A. It’s not giving too much away to say that the next book finishes the story, bringing Tris and Jared to a final confrontation. We’ll tie up loose ends of unresolved situations—and maybe even relationships—that get started in The Summoner. And some loose ends don’t get resolved until book 3--or longer! Along the way, expect to learn a lot more about Carroway, Soterius and Carina, as well as some surprising insights into a few of the other characters. At least right now, the manuscript is approximately the same size as the draft for book 1, so we may be looking at a similarly sized book—although it hasn’t been turned in yet, so the editors will have a say in that!
Q. What’s on your web site?
A. I view www.ChroniclesOfTheNecromancer as a place for readers to connect with me and each other between books, and to linger a while in the world of the Winter Kingdoms. I’ve got discussion forums, articles on aspects of the world, audio updates, event calendars to find me at signings and conventions, and lots of other cool stuff. Please drop in!
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The PalmOne Treo 650 is a PalmOS based SmartPhone. Basically it is a Palm PDA with a phone, so you don’t have to carry multiple devices. The phone functionality is very usable and performs well you can dial from the phone or using the numeric keypad. One of the most desirable feature is the capability to sync with MS Outlook, Apple iCal and other systems include PalmOne Desktop.
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Lexar markets several USB flash drives with the JumpDrive Lightning name. Their main selling point is their performance and stylish stainless steel case. It comes in 4 GB, 2 GB, 1 GB, and 512 MB sizes. The larger the drive, the faster the performance. The 4 GB model sells for less than $100 and the price drops quickly from there.
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"Zune" is a brand name. It currently covers:
The Zune device has 30 Gigabytes of storage, comes in white, black, and brown and has a 3-inch screen which changes orientation to show video. It also includes a wireless transceiver for syncing media or sharing music and an FM radio receiver, neither of which are native iPod features.
"iPod" covers everything from the Shuffle to the Nano to the iPod Video which vary in size, storage capacity, and screen size (where applicable) and come in a variety of colors. iPod colors currently include: white, black, blue, green, pink, turquoise, and custom schemes such as the black and red U2 iPod. iPods devices are available with storage capacities from 512 Megabytes to 80 Gigabytes as of this writing.
An iPod stores music you rip from CDs or purchase from the iTunes Media Store (ITMS). Only an iPod or iTunes software can play media you purchase from the iTunes Media Store due to a Digital Rights Management scheme branded "FairPlay." See the Digital Rights Management (DRM) section for a comparison of DRM schemes.
Zune offers an identical model with regard to media you purchase from Zune Marketplace. It adds a feature where you may share music you purchase with other Zune users with the limitation that they may listen to a shared track three times or for three days, whichever comes first. Thereafter, the track remains bookmarked so that they may download it from their own Zune account or delete it as they choose. Zune uses its own Digital Rights Management scheme.
How the Zune deals with sharing non-licensed content (such as .mp3 files) is still unclear. An early comment by a developer said all shared content follows the 3 days / 3 plays rule. Clarifications since then have said otherwise.
Zune Marketplace offers a second extension to the iTunes model where a user may subscribe for a monthly fee and download and listen to any track at any time without paying an a la carte charge. Other restrictions may be part of the subscription service; similar subscription services "expire" music after a certain amount of time or limit your ability to burn it to CD. Details are still emerging on Zune Marketplace.
Neither an iPod nor a Zune play content branded with a Digital Rights Management scheme called PlaysForSure. Some services which use PlaysForSure to offer subscription content include Rhapsody, Yahoo Music, Napster, and others. Subscription music from these services will not play on an iPod or on a Zune. See Digital Rights Management (DRM) for further discussion on this topic. See The Debate Over PlaysForSure DRM for information specific to Zune’s lack of support for the PlaysForSure DRM scheme.
Reaction has varied to the choice of brown as the third color for the Zune device. Those who approve refer to it as feeling "classic" like 70’s era stereo equipment. Those who disapprove refer to it as ugly or clueless of their market.
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A surprisingly enjoyable classic real-time strategy game with action role-playing game elements. This game is very similar to WarCraft II (including even the tone of the worker responses). That being said, it is a good implementation of a tried and true formula, and the necessity to develop your hero and its entourage from level to level is really addictive. Another fun aspect of the game is the presence of "Titans" - singleton units you can build towards the end of the technology tree. These lumbering ceatures can destroy an enemy tower in two blows. Also fun are the air units, like the Human dragon and pegasus. There are no naval units in the game.
Play at no higher than Normal the first time you play a campaign... it will seem too easy when you play the "expect light resistance" scenarios for a while, but you need to do some serious leveling up before you enter even "expect moderate resistance" scenarios.
As the Human race, one way to win the initial levels is to set your barracks to auto-produce pikemen, get all the pikemen improvements, and then systematically pick out one gold mine after the other, converting it and building some towers to defend it.
This will not work on the moderate levels, where you really do need to bring a serious entourage with your heroes; ideally build up some White Mages that you can set to be "Magic Defenders" for each other so they’ll auto-heal the whole group.
It can be hard to figure out what your "command" skill is good for - it gives you more points to take more or stronger units of your retinue into battle.
Be careful not to spend your time taking out a weak close enemy while a more distant enemy grows ever more powerful (there is at least one level in the single-player campaign where focusing on the close enemy is tempting...).
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Speculative science fiction book by Patricia Anthony that mostly takes place in Brazil in current times. It is one of the various books that portray Brazil as being a potential super-power in the near future. One of the most interesting aspects of this book is its very good portrayal of the Brazilian culture in a different way, focusing on its lack of trust and interest in the government, belief in voodoo-like powers and general country-wide confusion.
The title of the book is based on the beginning of the second part of the National Anthem of Brazil: "Lying eternally in a cradle of splendor..." (literal translation quoted from the book).
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Easy to carry, this compact device much beats having to rent a bulky carpet shampoo cleaner from the supermarket. We always keep it around and filled (we have the 1425P model). And, somehow, it’s near-Apple stylish as well.
Also, the official cleaning solution for it costs only about $3 (at the Silverdale, WA, Target at least) - some other manufacturers try to rip you off on the price of the supplies (in the spirit of "give away the razor, make the profit on the razor blades" and "give away the printer, make the profit on ink").
A somewhat pricey but superb flashlight for mounting on a bike handlebar.
With two fresh AAs, gives enough light to bike in the dark up to about 25 mph.
Batteries last an amazingly long time, the flashlight is very sturdy, and rain proof.
Also, the way it attaches to the handlebar is very solid, and easy to remove and put on a different bike.
Finally, it is a great all-around non-bicycling flashlight as well, and fits easily in a pocket.
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The latest release in Apple’s popular iPod family, replacing the iPod Mini as a portable music player for people who want 1-4 gigs of music. Because of its small size, its screen and case are reportedly easily susceptible to damage.
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This game is pretty good for what it is: a basic tactics game. The characters and moves are based upon the same-named popular manga. Based upon the tried and true plotline of a bunch of fighters going to compete in a tournament to determine the best fighters in the underworld. Your characters battle their way across a few maps with a battle each step along the way. The enemies aren’t that tough, but the animations are generally ok and it has the normal rpg lure of developing and customizing characters to your whim. Yu Yu Hakusho: Tournament Tactics is a reasonably fun timesink.
The gameplay is quasi-turn based with each action you perform taking a set amount of time. More powerful moves take more time and quicker characters perform actions in less time. Damage is roughly divided into melee and spirit. Spirit attacks offering greater damage and range, but at the cost of drawing against your limited spirit points. Melee attacks offer lower time costs and expending zero spirit points.
The battle tactics reminds one of Final Fantasy Tactics, albeit shallower gameplay. The most strategic elements are selecting your 5 fighters for each battle. There are other decisions you can make, like selecting items and their starting position, but they aren’t that big a deal.
Thankfully, the game has a definite ending in all regards. You win the tournament by killing Younger Togoru. However, there is bonus boss level if you are that type of person. ;) However, you have to max all your players first. (Your players max out at 50,000 experience points/Level 32.) The bonus boss level is anticlimactic and not all that interesting.
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Volkl's T-Rock ski is intended to be a 'quiver of one' for telemark and AT skiers. With its 87mm waist it's on the wide side of mid-fat, but it's quick to go edge to edge. The T-Rock is stiff both laterally and torsionally and responds well to powerful skiers with big boots. It floats well in powder but holds to ice like a claw.
The T-Rock is built on the same platform as Volkl's Karma and Queen Attiva alpine skis, although it lacks the Karma's metal topsheet and twin tip.
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